Game Projects

Temple of Doom

Temple of Doom is a two player, networked Pong remake in Python using a physics engine and round paddles. The original intent was to add bricks in the middle to make it a competitive version of Breakout, but this was cut due to networking issues. I was responsible for all gameplay on this project.

Supreme Illusion Stratagem

Supreme Illusion Stratagem is a turn based strategy game modeled after Final Fantasy Tactics for the original PlayStation. It was written in C++ for the Nintendo DS using homebrew libraries. This project required careful memory management due to the tight limitations of the DS. In particular, only a limited number of sprites could exist at one time and the small number of available color palettes required significant planning.

Space Defense Hero

Space Defense Hero is a 2.5D side scrolling space shooter written in C# using XNA. It used the Wii Remote via Bluetooth to control the ship. By tilting the Wii Remote far enough to the left or right, the player could activate an ability that caused the ship to dodge into or out of the screen for a few seconds. This mechanic is required to beat the game, as boss enemies have attacks that are very difficult or impossible to avoid otherwise.

Gameplay Video:

Download: As a ZIP (8 MB)

Note: This game requires theĀ XNA 3.1 Redistributable to be installed on your computer.

Bomber People

Bomber People is a Bomber Man clone written in C++ using SDL. It procedurally generated obstacles in each level that players could destroy using bombs.